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No. 15 in The Noteworthy 50 · Co-op Shooter

Helldivers 2

Four players, one dropship, and the funniest friendly-fire physics ever committed to a live service.

Arrowhead Game Studios· 2024· PC, PlayStation, Xbox

Helldivers 2's central joke is that you are not the hero. You are a barely-trained conscript in a satirical fascist democracy, dropped onto a planet with a rifle and a radio, and the primary cause of death among Helldivers is other Helldivers. Friendly fire never turns off. A misplaced 500kg bomb removes your entire squad. This sounds like a design flaw and is in fact the entire reason the game works.

The stratagem system is the mechanical heart. Calling in an airstrike, a turret or a resupply means inputting a directional code under fire, then throwing a beacon — and the beacon can bounce, stick to a teammate, or land somewhere catastrophic. Every engagement becomes a live problem-solving exercise conducted by four people shouting over each other. No other co-op shooter generates stories at this rate.

The Galactic War

Arrowhead's meta-layer — a persistent front where every player's mission results feed into planetary control, with a game master steering the narrative — turns individual sessions into contributions. It is partly theatre, but it works: a defence that fails on a planet everyone was fighting for lands genuinely.

The rocky parts

The 2024 PSN linking requirement was a self-inflicted disaster that saw the game review-bombed and delisted in dozens of countries before Sony reversed it. Balance patches have repeatedly gutted popular weapons, prompting a long-running argument between a studio that wants players to feel outgunned and players who want to feel powerful. Arrowhead has, to its credit, listened more than most. Stability remains imperfect. None of it outweighs the fact that this is the most fun four people can have in a shooter right now.

What works

  • Friendly fire is always on and it is the best comedy engine in games
  • Stratagem call-ins turn every fight into improvised, chaotic problem-solving
  • The Galactic War meta-campaign makes individual matches feel consequential
  • Warbonds are earnable in-game and never expire — the fairest pass on this list

What doesn't

  • Balance patches have repeatedly nerfed player favourites and caused real backlash
  • Technical stability, matchmaking and crashes have been a running issue
  • Mission structure gets repetitive faster than the systems around it
  • The 2024 PSN account requirement fiasco damaged trust that took months to rebuild

The Catch — what it will cost you

Refreshingly little. A one-off purchase, and premium Warbonds bought with Super Credits — which drop in-game at a rate that makes earning them genuinely feasible, and which never expire. No FOMO rotation, no timed exclusivity. This is what a fair live-service economy looks like and the industry should be embarrassed by the comparison.
Who it's for: A squad of four who find accidental teamkills funny rather than infuriating.
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