Roblox
The biggest platform in online gaming, and the least reviewable. Judge the experiences, not the launcher.
All fifty games in the ranking, each reviewed in full — with a plain statement of what it charges and who it charges.
The biggest platform in online gaming, and the least reviewable. Judge the experiences, not the launcher.
The most generous online game ever made, and one of the few where buying it is the last transaction.
The best-executed battle royale there is, wrapped in a metaverse pitch that is finally starting to work.
Mechanically the best FPS in existence. Everything surrounding it is a mess, and some of it is worse than a mess.
A masterpiece of systems design guarded by the most hostile onboarding in mainstream gaming.
The best-run tactical shooter going. It just wants an unreasonable amount of money for gun skins.
An extraordinary sandbox wrapped around an economy designed to make you buy currency. Play it with friends or not at all.
Unmatched gunplay, endlessly undermined by integration churn, file sizes and cheaters.
A genuine strategic masterwork and the most generous free-to-play deal in existence. It will take a year of your life to be bad at it.
Peerless mechanics, a squad design nobody has bettered, and a publisher steadily eroding the goodwill.
The best story in the genre, the kindest community in online gaming, and a subscription that earns itself.
The best raid and dungeon design in any MMO, sold on a subscription that keeps finding new things to charge for.
The most player-governed MMO in existence, and the best game ever designed to be played with one hand.
Extraordinary production values and real design craft, wrapped around a gacha system you should treat with active suspicion.
The best pure co-op shooter in years, and proof that a premium price and a fair battle pass can coexist.
Fast, generous and genuinely fun. Whether it lasts depends on whether NetEase can balance it.
A perfect design executed almost perfectly, with a skill ceiling that has not been found yet.
Superb character design and gunfeel, undercut by broken promises and a monetisation model built on the ashes of a better one.
Unmatched tactical depth and a truly hostile community. Bring friends or bring headphones.
Peerless shooting and raid design, sold through a storefront that seems designed to confuse, by a studio whose future is uncertain.
The purest and most punishing battle royale. Nothing else makes 90 seconds of silence feel like this.
A staggeringly deep ARPG that respects your intelligence and disrespects your free time. Still in early access — treat it accordingly.
The best-presented turn-based RPG on any platform, running on the same gacha engine you should still be wary of.
Tarkov's tension without Tarkov's cruelty, and the most interesting social design in any shooter right now.
A genuine return to form after a lost decade, priced like a premium game and monetised like a free one.
The most generous free-to-play game ever made, and one of the hardest to start playing.
A brilliant asymmetric design carrying a decade of DLC, a hostile community, and balance that never settles.
Superb writing and total freedom of build, undermined by combat that has never felt quite right.
The most player-friendly MMO ever designed. Buy the expansions and never pay a monthly fee again.
Wonderful to play, exhausting to own. The seasons giveth and the storefront taketh away.
Unmatched depth and tension. A genuinely hostile business record. Go in with your eyes open.
A genuinely great survival sandbox built on the premise that other people are the monsters. They are.
An unmatched co-operative sailing sim wrapped in a PvP world that not everyone wanted.
The most consequential player-driven world in gaming. Also, frequently, extremely boring on purpose.
The best full-loot sandbox MMO available, and the most accessible entry point into that harsh tradition.
The best-value co-op shooter available, with a fair studio and a playerbase that is actively kind to strangers.
A far better game than the memes suggested, with an uncertain future decided partly by lawyers.
Extraordinary craft at a low price, still in early access after five years and still worth every penny.
The most content-dense purchase in gaming, and the most generous developer on this list.
The best co-operative horror game ever made, and the funniest — usually at the same time.
A delightful, chaotic party game with a shallow bottom — perfect in short doses, thin over a season.
Mechanically the most inventive shooter of recent years, held back only by an audience that never got as large as it deserved.
The most mechanically distinctive battle royale there is, and the most demanding to actually get good at.
A superbly engineered mobile MOBA that most Western players have never tried and probably should.
Lighter and less polished than its rivals, but its accessibility and regional reach are genuine achievements.
Technically modest and monetised hard, but its reach into markets everyone else ignores is genuinely important.
Brilliant design, ruined at the edges by a card-levelling system that sells power directly.
Excellent moment-to-moment design and a brawler economy that still gates too much behind luck and money.
Still the best social reason to walk around a city, and increasingly expensive to play seriously.