Marvel Rivals
Fast, generous and genuinely fun. Whether it lasts depends on whether NetEase can balance it.
Still the best-feeling hero shooter ever made, still carrying the reputational damage of how it got here.
It is important to separate the game from the corporate story, because the game is very good. Overwatch's hero design remains the benchmark: kits that are mechanically distinct, immediately legible in a fight, and tuned with a precision that its competitors have not matched. Tracer still feels like nothing else in any shooter. The maps are gorgeous and readable. The gunfeel is excellent.
The 5v5 restructure — removing a tank from each side — was the right call. The double-shield era of Overwatch 1 had calcified into stalemates, and the change restored pace and gave individual tanks real agency. Role queue, meanwhile, remains the correct answer to a problem Marvel Rivals is currently rediscovering.
Overwatch 2 was justified to players as a sequel bringing a full PvE campaign with hero talent trees and a persistent story mode. That mode was cancelled in 2023 after the PvP had already been converted to free-to-play and the original game switched off. Players who bought Overwatch 1 lost the product they purchased and received a monetisation model built for someone else. Blizzard has since delivered story missions as paid content, which did not help.
What sits here in 2026 is a good shooter with a persistent trust deficit, competing against a free rival that arrived with more goodwill. The 6v6 experimental modes and the return of earnable currency have won back some players. Mechanically it deserves a higher score than it gets; the number reflects what it costs and how it treats the people who were there first.
Fast, generous and genuinely fun. Whether it lasts depends on whether NetEase can balance it.
The best-run tactical shooter going. It just wants an unreasonable amount of money for gun skins.
Peerless mechanics, a squad design nobody has bettered, and a publisher steadily eroding the goodwill.