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No. 33 in The Noteworthy 50 · Co-op Adventure

Sea of Thieves

The best boat in gaming, crewed by four people who are all shouting different things.

Rare· 2018· PC, Xbox, PlayStation

Sea of Thieves' central achievement is that sailing a ship is a job for several people simultaneously. One person on the wheel with no forward visibility, one calling directions from the crow's nest, one adjusting sail angle to catch the wind, one below deck bailing water and patching holes. It cannot be done alone on a galleon, and the co-ordination required makes a crew feel like a crew in a way almost no other game manages.

The world supports it beautifully. Rare's water simulation is still the best in games, storms are genuinely frightening, and the art direction — bright, stylised, warm — has aged far better than photorealism would have. Sailing at sunset toward an island you have chosen because of a riddle on a scrap of parchment is a legitimately lovely thing to do.

The PvP argument

The permanent tension is that the main game world is shared and open. Another crew can attack you, sink you, and take everything you have spent two hours collecting. For some players that risk is exactly what gives the treasure meaning. For others it is an infuriating tax on a game they wanted to be a relaxing pirate simulator. Rare's compromise — Safer Seas, a private lower-reward mode — arrived in 2024 and helped, though its reduced payouts make clear which mode the studio considers the real one.

The other honest criticism is that the voyage structure is thin. You dig up chests, you deliver chests. The Tall Tales — story campaigns — are excellent and finite. What sustains this game is the crew you sail with, not the objectives you sail toward. With the right three people it is one of the best things on this list. Alone, it is a chore with beautiful lighting.

What works

  • Ship handling is a genuine multi-person job and the best co-op design in years
  • The world is gorgeous, and the water simulation remains best in class
  • Eight years of substantial free content updates, all included
  • Emergent encounters with other crews produce brilliant stories

What doesn't

  • Forced PvP in the main mode frustrates players who want to sail in peace
  • The core loop of fetch-quest voyages gets repetitive quickly
  • Solo sloop play is stressful and heavily disadvantaged
  • Progression is largely cosmetic — there is no power curve to chase

The Catch — what it will cost you

A straightforward purchase, eight years of free content, and a cosmetics store plus an optional Plunder Pass. Rare has been unusually restrained here. Note that it is included with Game Pass, which is the cheapest way in.
Who it's for: Groups of three or four who want shared physical tasks and are happy to lose everything to a passing sloop.
Co-opPvPvESailingPremium

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